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dc.creatorEsarte, Javier
dc.creatorFolino, Pablo Daniel
dc.creatorGómez, Juan Carlos
dc.date.accessioned2024-07-23T14:52:28Z
dc.date.available2024-07-23T14:52:28Z
dc.date.issued2022-09-08
dc.identifier.citationJ. Esarte, P. D. Folino and J. C. Gómez, "Moving in a Simulated Environment Through Deep Reinforcement Learning," 2022 IEEE Biennial Congress of Argentina (ARGENCON), San Juan, Argentina, 2022, pp. 1-6, doi: 10.1109/ARGENCON55245.2022.9939868.es_ES
dc.identifier.isbn978-1-6654-8014-7
dc.identifier.isbn978-1-6654-8015-4
dc.identifier.urihttp://hdl.handle.net/20.500.12272/11143
dc.description.abstractReinforcement learning is a field of artificial intelligence that is continuously evolving and has a wide variety of applications. In recent years major progress has been made in the application of deep reinforcement learning to highdimensional problems with continuous state and action spaces. This paper presents a complete analysis of the application of the soft actor-critic algorithm to teach a four legged robot with three joints on each leg how to move towards the center of a virtually simulated environment. The general formulation of the reinforcement learning problem is first presented, followed by the description of the environment under analysis and the applied algorithm. Afterwards, the obtained results are compared against those of a manually programmed policy, closing with a discussion of some key design choices and common challenges.es_ES
dc.description.sponsorshipUTN FRBAes_ES
dc.description.sponsorshipConvocatoria Viajes y Eventos FRBA año 2022es_ES
dc.formatpdfes_ES
dc.language.isoenges_ES
dc.language.isoenges_ES
dc.publisherIEEEes_ES
dc.rightsopenAccesses_ES
dc.rights.uriAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.rights.uriAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.subjectdeep reinforcement learninges_ES
dc.subjectsoft actor-critices_ES
dc.subjecttetrapod robotes_ES
dc.subjectvirtual environmentes_ES
dc.subjectpredictive controles_ES
dc.subjectmachine learninges_ES
dc.subjectroboticses_ES
dc.subjectartificial neural networkses_ES
dc.titleMoving in a Simulated Environment Through Deep Reinforcement Learninges_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.description.affiliationEsarte, Javier. Universidad Tecnológica Nacional. Facultad Regional de Buenos Aires. Grupo de Inteligencia Artificial y Robótica; Argentina.es_ES
dc.description.affiliationFolino, Pablo Daniel. Universidad Tecnológica Nacional. Facultad Regional de Buenos Aires. Grupo de Inteligencia Artificial y Robótica; Argentina.es_ES
dc.description.affiliationGómez, Juan Carlos. Instituto Nacional de Tecnología Industrial. Grupo de Inteligencia Artificial; Argentina.es_ES
dc.type.versionpublisherVersiones_ES
dc.rights.useAtribución (“Creative Commons Attribution”): En cualquier explotación de la obra autorizada por la licencia será necesario reconocer la autoría (obligatoria en todos los casos). No comercial (“Creative Commons Non Commercial”): La explotación de la obra queda limitada a usos no comerciales. Sin obras derivadas (“Creative Commons No Derivate Works”): La autorización para explotar la obra no incluye la posibilidad de crear una obra derivada (traducciones, adaptaciones, etc.).es_ES
dc.identifier.doi10.1109/ARGENCON55245.2022.9939868


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