Virtual Reality Technologies: Analysis of their Application in Electronics Engineering Career Programs.
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2021-12-02
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Abstract
Abstract: Many problems have arisen in traditional electronics engineering education because of the Coronavirus lockdown.
Although these problems have not been solved yet, this paper analyzes the use of virtual reality (VR) technologies as a possible
teaching resource to solve them. Even though VR devices are relatively new in the field of teaching, this analysis makes use of
numerous research projects, weighing up its positive effects and its drawbacks. Summarizing the results, it is clear that hybrid
learning (by means of conventional and virtual reality systems) presents some advantages to traditional learning. However, more
research has to be done in order to evince these new devices as an improvement in engineering education.
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Keywords
education, Educación, engineerin, Ingeniería, teachin, Enseñanza, virtual reality, realidad virtual
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Except where otherwised noted, this item's license is described as openAccess